Showing posts with label Microsoft Surface. Show all posts
Showing posts with label Microsoft Surface. Show all posts

October 26, 2012

"Surface is here"–New Surface Commercial

 

The Surface represents a bold shift in Microsoft strategy as the company is now competing head-to-head with the OEMs who helped to make Microsoft the dominant player in the market that it is today. 

The Surface will go on-sale tonight, at midnight, but online orders are currently backordered so if you want a Surface, you will need to find your local Microsoft retail outlet.

April 14, 2010

Launch: Microsoft Surface Toolkit for Windows Touch Beta

We’ve got some great news for Windows Touch developers. Today we’ve launched a toolkit for Windows Touch that allows developers to use some of the same controls that are used by developers on Microsoft Surface hardware today, but for PCs using Windows Touch.

Before you can use the toolkit, you must have Microsoft Windows 7 Operating System and Microsoft Visual Studio 2010 or Microsoft Visual C# 2010 Express Edition, as well as Microsoft .NET 4.0 installed on your computer.  The .NET 4.0 Framework and the Surface Toolkit support input devices such as mouse, stylus, and touch. With the Surface Toolkit, you can develop an application that supports various types of input.

To create great natural user interfaces, a focus on user experience design as well as testing on multi-touch hardware are essential.

  • Source: blogs.msdn.com

    November 20, 2009

    Surface Monster Mashup and real-world objects

    When we talk about what we’re doing here at Microsoft Surface, there are several attributes that come to mind. Sometimes for those who haven’t been exposed to a lot of touch and multi-touch, it seems like all touch is the same. Here’s a crash course to bring you up to speed.

    Monster MashupTwo Important Attributes
    One aspect to keep in mind when thinking about Surface is the massive multi-touch that is provided by the hardware. This is very important for multiple users, or together computing. When you have several people clustered around a device, the experience breaks down if you can only handle a few touches. Many multi-touch monitors only handle two touches. That may be okay for a single user scenario on a desktop or laptop PC, but Surface enables so much more collaboration, allowing over 50 touches at once. Another important aspect is objects. The vision system in Surface can see what’s going on the table-top. This allows for all manner of natural user interfaces to be employed both with everyday objects, and objects specifically crafted to work with Surface. These objects both make Surface more engaging and it can be more efficient at the same time.

    Monster Mashup and Objects @ PDC
    Today at PDC, Robert Levy and Anson Tsao talked about Microsoft Surface and Windows 7 for .NET developers. (We’ll recap in another post once the session video comes out.) During that discussion, Robert showed some video that really speaks to the amazing things you can do with Surface and objects. High resolution tags that are unique into the billions really expand the possibilities beyond simple tags. Attendees of PDC have seen this in the contact cards they’re using to digitally connect with each other on Surface.

    As promised, here are the videos shown in the session that illustrate these points. Enjoy!

    Eric (Follow us on Twitter and Facebook)